Wellness Routines
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VR / exergaming

Compared in the reviewR5 · 13 full-text papers, 9 abstract-only

At least one paper behind this review states what this option was measured against. That is not a ranking, and this option carries no evidence profile of its own.

Requirements it fills
  • reactive / perturbation
    Neuromotor · 1 paper put it here (inferred by the extraction, not stated in the paper)
  • dual-task
    Neuromotor · 1 paper put it here (inferred by the extraction, not stated in the paper)
  • static balance
    Neuromotor · 2 papers put it here
  • dynamic balance
    Neuromotor · 1 paper put it here
How it is performed
  • Participants juggle a virtual ball with real-time visual feedback.

    Bettina Wollesen, C. Voelcker-Rehage (2014) · European Review of Aging and Physical Activity · 10.1007/s11556-013-0122-z
    Training effects on motor–cognitive dual-task performance in older adults
  • Rehabilitation exercises with a headset, stressing visual and vestibular systems; postural training exercises to develop limits of stability.

    Steven Phu, Simon J. Vogrin, A. Al Saedi, Gustavo Duque (2019) · Clinical Interventions in Aging · 10.2147/CIA.S220890
    Balance training using virtual reality improves balance and physical performance in older adults at high risk of falls
Dose

Measured in duration — derived from the review's own dose_and_time prose.

Dose and time, as the papers state it
  • 6 weeks

    M. Montero‐Odasso, J. Verghese, O. Beauchet, Jeffrey M. Hausdorff (2012) · Journal of The American Geriatrics Society · 10.1111/j.1532-5415.2012.04209.x
    Gait and Cognition: A Complementary Approach to Understanding Brain Function and the Risk of Falling
  • 30 to 45 min per session, three times a week

    Shi-kun Zhang, Guoping Qian, Hong Xu et al. (2025) · BMC Geriatrics · 10.1186/s12877-025-06212-0
    Effects of different exercise modalities on balance performance in healthy older adults: a systematic review and network meta-analysis of randomized controlled trials
  • 30 minutes per session, 2 sessions per week, 1 hour per week, 6 weeks

    Steven Phu, Simon J. Vogrin, A. Al Saedi, Gustavo Duque (2019) · Clinical Interventions in Aging · 10.2147/CIA.S220890
    Balance training using virtual reality improves balance and physical performance in older adults at high risk of falls
Equipment

Equipment is a property of the movement and is authored, never derived from the evidence corpus (docs/research/round2/ROUND2_KNOWN_CORRECTIONS.md §1). This option resolves to no catalogue exercise, so nothing has authored it yet.

Level and prerequisites

No row states a level or a prerequisite for this option.

Progression and regression

No row states how to make this option harder or easier.

Who should not do this

The papers behind this option report nothing on contraindications, which is not the same as saying there are none.

Setting, as the studies used it
  • Facility or specialist (Wii console and games)

    Shi-kun Zhang, Guoping Qian, Hong Xu et al. (2025) · BMC Geriatrics · 10.1186/s12877-025-06212-0
    Effects of different exercise modalities on balance performance in healthy older adults: a systematic review and network meta-analysis of randomized controlled trials
What the papers compared it with
  • Tai Chi — a paper measured this option against it
    “Tai Chi was compared against control and found to reduce falls” · Emily C. McLaughlin, Rasha El-Kotob, J. Chaput et al. (2020) · 10.1139/apnm-2020-0279
  • Proprioceptive training — a paper measured this option against it
    “Sensorimotor exercises compared against proprioceptive exercises” · Silvo Pšeničnik Sluga, Ž. Kozinc (2024) · 10.4081/ejtm.2024.12010
  • Dual-task training — a paper measured this option against it
    “Fixed-prioritization dual-task training” · M. Montero‐Odasso, J. Verghese, O. Beauchet, Jeffrey M. Hausdorff (2012) · 10.1111/j.1532-5415.2012.04209.x
  • Otago Exercise Programme — a paper measured this option against it
    “exercise using a modified Otago Exercise Programme (EX” · Steven Phu, Simon J. Vogrin, A. Al Saedi, Gustavo Duque (2019) · 10.2147/CIA.S220890

A paper measuring one option against another does not make the two interchangeable, and it does not say which to choose. These are listed as what the papers did, and nothing here proposes a substitution.

VR / exergaming